![]() If all 5 strikes successfully land, the cooldown of the ability comes back 35% faster. Each hit of Flurry reduces the cooldown by 7%.įleeting Strikes (6) is the main reason that a leveling rapier player will dive into Flurry (1) passives.Each hit of Flurry does 25% more block damage.With an impressively powerful 5 attack chain, Flurry (1) should be used on cooldown to eliminate small packs of monsters quickly. Flurryįlurry (1) immediately gives players just starting New World the opportunity to demolish their foes from only weapon mastery level 2. All four passives should be taken in almost any rapier build that has Evade (3) taken because the value generated is so high. ![]() ![]() With Evade (3) being on such a short cooldown, the passive that the ability provides to a player is more than meets the eye. Individual successful light attacks reduce the cooldown of this ability by 30% each.Evading forward gains 15% increased damage on your next light attack.Gain 20% movement speed for 3 seconds on use.Evade (3) also has built-in immunity frames that, when used correctly, will help rapier players mitigate lots of monster damage by evasion. With an already low cooldown and plenty of cooldown reduction passives, Evade (3) will be used every 2-3 seconds, amplifying the damage of the rapier’s light attacks and providing the player with a great dodging tool. Evade (3) is the rapier’s main damaging ability.
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